A Competitive Storytelling Game
With Deathroll, I explore an avenue of RPGs that has yet to be fully mined for all of its possibilities. I asked myself, “why aren’t more RPGs competitive? Is it even possible? What would that game even look like?” These are the questions that began my journey designing the game before you. You might be saying to yourself, “well, RPGs are the polar opposite of what a competitive game should be. RPGs are about enjoying a good story.” Traditionally, that would be right, but why not challenge that? Why can’t a RPG tackle both of these concepts at the same time?
This site will provide you with all of the information you need when discovering the intricacies of this bizarre game. Additionally, the blog, which can be found on the home page, has a verity of different posts that allow you to explore the development of Deathroll up until this point.
Start by thumbing through the What is Deathroll? page on the site. From here you will get a better sense of what exactly I’m aiming to accomplish with this game.