Development Report (09/15/16 – 10/05/16)
Development Reports are changing! Although nothing has been set in stone yet, this report, as with many others, will be trying something a little different.

As I have been developing Deathroll over the last 6 months online for all of you to see, I have struggled to find a way to consistently upload content here to this site. My main formula for doing this was as follows:

  1. Playtest
  2. Record and Upload
  3. Develop from Feedback
  4. Upload a Progress Report

As I’ve said before in the past, finding play-testers is not as easy as I was expecting it to be. As a result, my formula no longer works at 100% efficiency (for now at least). That isn’t to say I’m not play-testing (or developing for that matter). Development has come so far in the last 6 months that I’m nearly ready to enter Beta (fingers crossed).

But enough about that.

I’d like to start off this week by showing off a little bit of how I am structuring Adventures based on the Aspects and Supports that you draw from the Resource Deck every time an Adventure is generated.

Adventure Creation is something I’ve been working on a-lot this last month,

To get into my head a bit and figure out how this is being applied for play-tests, take a look at this gigantic pdf of how I structure RPG adventures. 

  • Every piece of text in this document that is the color green is information that is so important I remind myself not to speak it aloud to my players.
  • Every piece of text that is red is a test I foresee them having to pass or is required to be passed to complete an action.

Those large branches that extend off to the side a bit  were Traps that I drew from the Resource Deck earlier, then rolled up just before this document was written.

This entire narrative, setting, etc. were all informed by those Traps that I rolled. This is something that I refer to as Narrative Prompts .  The entire process (excluding the decks of cards) that you would need to produce something similar to this document can all be found under the How to Create an Adventure section of this site. However, things have been adjusted since then through play-testing, so the information provided isn’t 100% correct.

In fact, that’s what I’d like to wrap up this post with next.

So much has changed (including the days I upload) since this site’s creation that I’m going to go through here soon and clean things up a bit. If you preferred this post over the last couple I have uploaded, give me a shout. I’d love to get your feed back.

Thanks for reading, I hope to hear from you guys soon!

The new episode of Death Rolling will be arriving soon. I promise!